The Siege of Exterrea

Nami: Seriously? Jail time?

Alright so this guild has some strange people of varying degrees of stupid. The bard seems to be the king of stupid here and next time I might just kill him. Any how I didn’t represent my abilities and training well with this mission of finding out where an escaped Changling might have gotten to. The one thing I did learn is that I never want to end up in that swamp prison ever again.

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Introducing Kenta
The new guy

Kent walks into the run down tavern he had recently heard so much about. His sword sways at his side as his armor clanks with each step. His hair is short and stubbly with a hint of gray sinking in. He is obviously an older fellow, and has his fair share of scars.
Kenta was surprised to receive a letter recruiting him to Monroe’s errand service, but he could use the work and he had wanted to get out more. He approaches the counter and offers and introduction to the man at the bar “My name is Kenta, I was given this letter and directions here. What can you tell me of all this?” Landin explains the guild and the job board. Kenta could appreciate the simplicity of it. Do the job, get paid and make the place look good. “Alright, seems easy enough. When do I start?”

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Drott: Clothes Shopping

Drott and Kane explore 16 Rivers, in search of more appropriate attire more. It is clear that they are Zolannese descent, and little can change that. But new garments could at least make them like more like adventurers or mercenaries and less like Zolanesse militants.

“Brother,” Kane said, “I asked around, and I found the best clothing store in the city.”

How do we know it is the best?

“Everyone said it was.”

“Very well. Let us investigate.”

The store is full of bright colors and fine linens. A number of nobles were sifting through the selection. Tailors were available to sew in gemstones and silver and gold threads.

“I do not believe we can afford to shop here. And the clothing available does not look like that of guild members.”

“Yeah. Those guys lied to me! We should do something about them trying to make us look foolish.”

“I don’t believe that to be necessary. They are foolish people, themselves, with ridiculous tastes. They most likely believe this attire to be good quality.”

Kane muttered, “We can always kill them for having bad taste.”

“What did you say?”

“Nothing, Brother.”

“Hey!” said an angry voice. “You two need to leave!” It was an upset man, dressed in clothing like that in the store.

“Huh‽”

“We should leave. There is no need to start a fight. Not here.”

“I don’t like this.”

“We represent the Guild, now. We can’t kill everyone who offends us. Not in Corvinne. Besides, this clothing is ridiculous and impractical.”

“I know! But, I don’t like it.”

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Akvah: Why

I told them it was a stupid idea.

I warned them. I tried to stop them.

And it ended up just as badly as I knew it would.

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Nami: Need some excitement

I am so bored. This guild sounded exciting but I have got nothing to do around here. I wanted to go out after one of those generals that have been causing a mess but those damn Zolannese idiots took the mission. If it had only been one of them then I would have gone but I can’t risk getting into a fight with both at the same time. Oh well, my target is here so I guess there is that. I’ve taken some mercenary work so I can continue to honor Norgerber but I wanted work worthy of my training. Maybe I should just risk the threat that is the “Zolann brothers.”

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Tera: Letter for Seymour Flitterfluff

Inspector-Marshal Flitterfluff,

Thank you again for the information that you shared with me the other day, it was spot on, as expected of an Inspector. I feel that I must apologize for having squandered the opportunity you gave us to put a halt to the kidnapping and make it into an attempt rather than a success. I am sure you will have heard from the citizenry that we failed. We didn’t plan accordingly and were spread out too thin and had encounter the stone giant first (I took two rocks to the face). We did though (through a charm spell) find where the people are being taken to [Insert fortress location here] and are making our way there. I hope that you will still think favorable of me as a person even if you think less of us as a guild.

Sincerely,

Tera Cogsworth

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Siersha: Entry #???

I find myself almost too busy to write in this very often anymore, but I do not think I mind that so much. It keeps me distracted from being too involved in my own thoughts.

TJ’s room is perfectly fit to my tastes and she has given me a key so that I can spend time in there when she is not around. She has also given me a ring, which has a permanent deathwatch spell cast on it. She has a matching one. They are linked, so I can tell when she is in trouble and she can tell when I am.

She will be working on translating the book we found with the ancient Meglam writing inside. She easily removed the gloves from the hands and I now have a pair of very useful gauntlets.

I do not plan on telling her that I have taken a nap or two in her bed. It is too luxurious to resist.

I bid the reader farewell and hope to write soon.

Siersha

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Tera: Whip-it, whip-it real good

I just don’t know what the heck these guys did to piss off my government so badly that they sent a bounty hunter after the guild. I suppose I could have gone with the man with the whips, plausible deniability and all but something tells me he wasn’t going to let a single one of us continue on. We got him to run off very quickly and I was a little disappointed by that. I was all ready to prove myself as a competent combatant and then he just took off before I could burn some spells on him.

At least I made a new ally in Seymour Flitterfluff, an agent of one of the marshals. He gave me some good information as well as a good night. Was a fun time and I hope to have a repeat after we solve the issue of the kidnappings.

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Siersha: Musings

Siersha makes it a point to not get too close to anyone. It’s a smart decision in her opinion; she’s been hurt too many times in the past to even bother. She doesn’t remember most of the times – many were in her past lives – but she can recall the feelings associated with them. It isn’t something she wants to experience often, so she makes every effort to stay aloof and distant.

Most people don’t bother to fight that. They just shrug it off, finish their business with her, and are on their way.

TJ, however, isn’t like that. The first time they met, she greeted Siersha and hugged her like they were the best of friends. Normally this wouldn’t bother the Samsaran, but the behavior continued. TJ chatted with her like they’d known each other for years and dragged her into her bedroom to “hang out.”

The hanging out part Siersha doesn’t mind so much. TJ’s room is luxurious and dark, perfectly fit to Siersha’s tastes. Silk sheets and velvet cushions, dark curtains, violet coloring… She finds it nice and comfortable. She also can just relax there while TJ talks at her.

At least, that was how it started out.

Now Siersha finds herself actually talking back, having conversations with the changling. She shares her tea with the other and TJ brings her pastries from the Baker’s Guild. There’s something about TJ that’s intriguing; the smaller female doesn’t fear death, rather she welcomes and looks forward to it. It’s an outlook that Siersha hasn’t run into very many times.

It’s refreshing to someone like the oracle, who reincarnates after every death, born again as a Samsaran, sometimes even an oracle, again and again and again. She has no idea how many lifetimes she’s lived, nor does she really care to know. But TJ believes in a new life after death, something Siersha can relate to.

Sitting on the changling’s couch, her legs propped onto the foot rest in front of her, she catches her thoughts and stops them. Getting close to someone is a bad idea, she reminds herself.

But… TJ is genuine and kind. She wouldn’t let Siersha down on purpose. Maybe the Samsaran can even continue their relationship after TJ’s death, considering her extensively long lifetime and the other’s wish to become undead or something similar.

And she supposes it isn’t a horrible thing to be supplied with as many pastries as she desires.

Without anyone else around to see, Siersha allows herself a small smile into her cup of tea.

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Siersha: Night Walks

The road is dark and empty. It’s how Siersha prefers it – company isn’t really her thing. At first glance, she makes a rather easy target: thin (almost unhealthily so), tall, frail. She doesn’t look like much at all. In fact, she looks kind of like she could be blown away in the wind.

Anyone with their wits about them, however, could tell that she’s anything but an easy target. The aura she gives off is dangerous and cold and her blank white eyes are emotionless. She has no qualms about hurting someone to keep herself safe.

Lifetimes upon lifetimes have made her unsurprised at anything that occurs. She isn’t very shocked by much anymore and she doesn’t find herself experiencing many emotions. So many experiences and lives and feelings have caused dullness and boredom. The only things she finds enjoyment in any longer are tea, baths, and pastries.

Especially tea.

She always has a teapot and a cup or two on her person at all times. When she can’t carry that, she keeps a small container filled with iced tea. It has gotten to the point where the tea she makes is always good, if not wonderful.

Some day she’ll learn how to bake so that she can make her own pastries. It’s always best to know how to make or do your favorite things on your own. Having to rely on other people is frustrating and annoying.

The smartest thing anyone can do is to learn to fend for themselves, because in the end, you’re all you have.

Siersha knows this all too well.

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